Thursday, November 10, 2005

No Rest for The Righteous (D&D)

The town gates are sealed, and the guard has been given a reduced shift. The City is in preperation for celebration. Savnnahrae greets you shortly before sunset on the night of the festival. She’s a young woman with and extremely colorful taste in clothing. She greets you warmly and from that point never ceases speaking. She has an endless array of pointless yet mildly amusing anecdotes that form the numbing white noise of her chatter which he emits constnatly while leading you rather forcibly into the fray of the festival. You pass a number of dignitaries, socialites, etc. along the way and Savannah performs the entire greeting introduction and farewell etiquette for both you and the person you were supposedly meeting faster then either of you could have done yourself, then drags you off again leaving you and your supposed new acquaintance equally confused and with a total lack of knowledge of who the other person is. As the night progresses the festival grows around you, drawing you in. Somewhere along the way you lose the priestess, but by that point you’re too lost in the current of the festival to notice. It flows around you an through you like a wondrous dream.

But there is no rest for the righteous.
or Verj.

A battle cry echoes in the night, followed by a cry of anguish
Kel-Thanand tel Rondundarath!
It's coming from south of you, in the dockyards.

The celebration erupts into mayhem. Joyous laughter turns to cries of terror. The townsfolk run to the sanctuary of their homes and the guards try desperately to hide with the townsfolk before being forced into bravery by their commanding officer. Strainign your ears you overhear the following conversation.

”Got Him!”
”Boss that’s not him”
”What about this bastard isn’t him? Elf, perimeter guard, in Nyrech”
”According to this amulet this guys name was Taelraer”
“Fuck. ‘tore is gonna kill you.”
”Me?”
”Hell Yeah, I’m the crime lord here.”
“-“
“Shut up. Whatever you were going to say was going to be stupid. Now stop whining and follow me, we’ve got an elf to kill. Another elf to kill. Shut up.”

Murder is lurking in the docks.

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