A rant on online games
This is going to be a very “Max can’t sleep so he’s writing down his thoughts for no good reason” kind of post, so if you’re not interested in the subject feel free to skip it. This one won’t be on the quiz. With that out the way I’m going a’ranting.
Anyway. Certain games have, I feel, better realized what this means to the game and put in some systems to help with it. The best example of this is the City of
Once you get past the people aspect I’ve found that the next most defining thing about the game is the complexity. This can very immensely. The simpler games tend to have a wider appeal and a bigger initial entertainment while a more complex system makes for a richer long term experience. This is where I bring up my old addiction, World of Warcraft. The first thing to know is that WoW was made by blizzard, a company which has a “hand of Midas” like effect on everything they do. Everything they do is also delayed, but once the product has come out its quality tends to make everyone forget the wait. WoW is on the simpler side of MMORPGS, which was a breath of fresh air to everyone who’d ever gotten to level 50 in everquest, died, and had to run for three hours to collect their corpse only to have to repeat the process over and over in order to not lose all of their level 50 gear. It also made it more widely accessible to people who wouldn’t normally play that kind of thing. The key reason I brought up WoW though is because its complexity was dynamic. It started off fairly simple but as you progressed gradually became more and more complex. This gave a greater feel of the leveling because as your character got more advanced so did you play style. It wasn’t just sneak ambush sinister strike eviscerate. It was sneak cheap shot, gouge, backstab, kidney shot, backstab, backstab, riposte, eviscerate. Etc. There are all kinds of other things I could point out but it would take forever and I don’t really care.
Another key aspect of these games is the grind. The critics of EQ back in the day when that was the only one out there gave the key argument that basically you’re hitting things with a stick to get a bigger stick to hit bigger things with. In essence what you were doing was a complex form of running on treadmill. I understood this, but was still entertained by the game. I have some theories on how all of life is more or less the same thing, but I’ll pos those later. Nearly every game has this same problem. City of
Hmm. Yeah I’m done ranting for now. Probably more later.
1 Comments:
Hold out for a DDO Beta invite. I've just aquired mine yesterday and boy its good.
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